Pressing on, my affection for this dwarven lady
grows. The road to Olgrave is long and treacherous. My rowing
bloodlust is sated many times over against a variety of strange
creatures. A brief rest in the village of Caraheb and once agai we are
off. The days journey brings us upon a truly awe inspiring sight. Huge
metal warriors frozen on the field of battle. Later I would learn that
this place is known as the Frozen Battlefield of the Metal Gods.
Admiration and wonder were cut short as we were confronted by a small
army of driders demanding outrageous tribute for passage. I gladly
would have fought them all my companions, however, decided to flee and
find other passage. Not wanting to fall too far behind, I followed.
On our detour, we were quickly set upon by a band of hobgoblin
slavers. They were no match for our hearty band and victory was swiftly
claimed. On the road, we found the wreckage of a familiar wagon. It
seems Cog the Dwarf from Ongas met a tragic fate here. It does not take
long to discover what did him in. From the shadows, a margoyle
attacks. Having never seen one in person, my bravado nearly failed.
The battle was long and difficult, a true fight for our lives. Weary
from both travel and battle, we arrived at the Fortress of Sorrows, the
keep which would allow us passage to Olgrave. The men of the garrison
here were familiar with my reputation and after our defeat of the
margoyle, they were happy to let my companions and I in and share food
and drink as we traded stories.
Once in Olgrave, our party
grew smaller. The crazy druid Zee left us to study at the temple of
Fidoe and my dwarven love reunited with her caravan. As we explored, we
were accosted by a group of orphans begging us to look into the
disappearances of some of their friends. Due to the soft hearts of some
of my friends, we accepted and soon found ourselves in the sewers near
where the children went missing. After facing weasels, bats, fire
beetles and lurkers, we found ourselves at the mouth of a great pit
which is clearly the one used by the followers of Abaddon for
sacrifices. Fearing the worst, we press ever deeper.
is blocked by cultists who appear to have no faces but they are the
least of our worries. Upon death, strange eight legged creatures burst
from the corpses of the cultists. They are quite unsettling in
appearance. Once past the foul creatures, we got our first glimpse of
the pit proper which is filled with tentacles, eyes, and claws. There
was a raised drawbridge but we could find no mechanism to lower it.
Searching for alternate passage, we happened upon an old priest who said
he knew the secret to the bridge. Disguising ourselves as cultists, we
are able to make our way across only to encounter another puzzle. A
floor maze takes up an entire chamber and must be properly navigated to
avoid a horrible fate. On the other side, we are met with the
terrifying sight of a giant devil toad. The old priest fell in battle
with this hideous beast and I nearly joined him. Once again I heard the
songs of my ancestors for a brief moment but was able to move on.
Beyond the toad, more cultists and strange eight legged creatures
We made our way into the depths and found a group of
frail slaves operating some sort of infernal machine. After freeing
them, we found ourselves in what was some sort of underground temple to
the demon Polybdybus. Due to an encounter with a strange potion I was
shown the 666 planes of the Abyss and fear that a connection with this
particular demon will follow me always.
Exhausted and battle
weary, we faced a constant stream of cultists. Each one stronger and
with greater power. It would seem the townsfolk were not kidding when
they said the pit was never ending.
Eventually reaching the
bottom level of the pit, we found a vile, ancient ritual in progress.
Interrupting the ritual and whatever spell was being cast caused massive
tentacles to rise and writhe from the pit. The blindly lashing
tentacles proved to be a great aid in the ensuing battle helping to
vanquish the cultists. All was not well though. As the cult leader
died, the tentacled beast which appeared as large as the city above died
with him. The monsters death throes brought down the walls of the
underground chamber and before it was still, half of the city had fallen
into the great pit.
Rejoined by Zee, we followed the refugees
from the city and, with Jubals treasure map as a guide, set out for the
town of Nornrik.